L L4D2node

WeightForPhoneme

0x000da880 · 106 bytes · __cdecl

_Z16WeightForPhonemePc

Decompiled

undefined (1 param)

/* WeightForPhoneme(char*) */

longdouble WeightForPhoneme(char *param_1)

{
  int iVar1;
  undefined **ppuVar2;
  
  ppuVar2 = &g_Phonemes;
  do {
    iVar1 = _V_stricmp(*ppuVar2,param_1);
    if (iVar1 == 0) {
      return (longdouble)(float)ppuVar2[3];
    }
    ppuVar2 = ppuVar2 + 6;
  } while (ppuVar2 != &registry);
  Warning("WeightForPhoneme:: Unrecognized phoneme %s\n",param_1);
  return (longdouble)1.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)