TextToPhoneme
0x000da7b0 · 85 bytes · __cdecl
_Z13TextToPhonemePKc
Decompiled
undefined (1 param)
/* TextToPhoneme(char const*) */
undefined * TextToPhoneme(char *param_1)
{
int iVar1;
undefined **ppuVar2;
ppuVar2 = &g_Phonemes;
do {
iVar1 = _V_stricmp(*ppuVar2,param_1);
if (iVar1 == 0) {
return ppuVar2[1];
}
ppuVar2 = ppuVar2 + 6;
} while (ppuVar2 != ®istry);
Warning("Unrecognized phoneme %s\n",param_1);
return (undefined *)0x5f;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.