ConvertPhoneme
0x000da750 · 77 bytes · __cdecl
_Z14ConvertPhonemei
Decompiled
undefined (1 param)
/* ConvertPhoneme(int) */
char * ConvertPhoneme(int param_1)
{
undefined **ppuVar1;
char *pcVar2;
pcVar2 = g_Phonemes;
if (DAT_00340184 != param_1) {
ppuVar1 = &PTR_s_m_00340198;
while (ppuVar1[1] != (undefined *)param_1) {
ppuVar1 = ppuVar1 + 6;
if (ppuVar1 == ®istry) {
Warning("Unrecognized phoneme code %i\n",param_1);
return "<sil>";
}
}
pcVar2 = *ppuVar1;
}
return pcVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.