FileSystem_SetupSteamEnvironment
0x000d9be0 · 1473 bytes · __cdecl
_Z32FileSystem_SetupSteamEnvironmentR17CFSSteamSetupInfo
Decompiled
undefined (1 param)
/* FileSystem_SetupSteamEnvironment(CFSSteamSetupInfo&) */
int FileSystem_SetupSteamEnvironment(CFSSteamSetupInfo *param_1)
{
CFSSteamSetupInfo *__value;
int iVar1;
char *pcVar2;
size_t sVar3;
KeyValues *local_a8;
KeyValues *local_a4;
KeyValues *local_a0;
CTempEnvVar local_9c [4];
char *local_98;
char local_94;
void *local_90;
undefined4 local_8c;
undefined4 local_88;
size_t local_84;
void *local_80;
CTempEnvVar local_7c [4];
char *local_78;
char local_74;
void *local_70;
undefined4 local_6c;
undefined4 local_68;
size_t local_64;
void *local_60;
CTempEnvVar local_5c [4];
char *local_58;
char local_54;
void *local_50;
undefined4 local_4c;
undefined4 local_48;
size_t local_44;
void *local_40;
CTempEnvVar local_3c [4];
char *local_38;
char local_34;
void *local_30;
undefined4 local_2c;
undefined4 local_28;
size_t local_24;
void *local_20;
__value = param_1 + 9;
iVar1 = LocateGameInfoFile(param_1,(char *)__value,0x200);
if (iVar1 != 0) {
return iVar1;
}
setenv("VProject",(char *)__value,1);
local_90 = (void *)0x0;
local_8c = 0;
local_88 = 0;
local_84 = 0;
local_80 = (void *)0x0;
local_9c[0] = (CTempEnvVar)0x1;
local_98 = "SteamAppId";
pcVar2 = getenv("SteamAppId");
if (pcVar2 == (char *)0x0) {
local_94 = '\0';
}
else {
local_94 = '\x01';
sVar3 = strlen(pcVar2);
local_84 = 0;
iVar1 = sVar3 + 1;
if (iVar1 != 0) {
CUtlVector<char,CUtlMemory<char,int>>::GrowVector
((CUtlVector<char,CUtlMemory<char,int>> *)&local_90,iVar1);
/* try { // try from 000da0a3 to 000da0a7 has its CatchHandler @ 000da1f8 */
CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
((CUtlVector<char,CUtlMemory<char,int>> *)&local_90,0,iVar1);
}
memcpy(local_90,pcVar2,local_84);
}
local_70 = (void *)0x0;
local_6c = 0;
local_68 = 0;
local_64 = 0;
local_60 = (void *)0x0;
local_7c[0] = (CTempEnvVar)0x1;
local_78 = "SteamUserPassphrase";
pcVar2 = getenv("SteamUserPassphrase");
if (pcVar2 == (char *)0x0) {
local_74 = '\0';
}
else {
local_74 = '\x01';
sVar3 = strlen(pcVar2);
local_64 = 0;
iVar1 = sVar3 + 1;
if (iVar1 != 0) {
CUtlVector<char,CUtlMemory<char,int>>::GrowVector
((CUtlVector<char,CUtlMemory<char,int>> *)&local_70,iVar1);
/* try { // try from 000da05d to 000da061 has its CatchHandler @ 000da210 */
CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
((CUtlVector<char,CUtlMemory<char,int>> *)&local_70,0,iVar1);
}
memcpy(local_70,pcVar2,local_64);
}
local_50 = (void *)0x0;
local_4c = 0;
local_48 = 0;
local_44 = 0;
local_40 = (void *)0x0;
local_5c[0] = (CTempEnvVar)0x1;
local_58 = "SteamAppUser";
pcVar2 = getenv("SteamAppUser");
if (pcVar2 == (char *)0x0) {
local_54 = '\0';
}
else {
local_54 = '\x01';
sVar3 = strlen(pcVar2);
local_44 = 0;
iVar1 = sVar3 + 1;
if (iVar1 != 0) {
CUtlVector<char,CUtlMemory<char,int>>::GrowVector
((CUtlVector<char,CUtlMemory<char,int>> *)&local_50,iVar1);
/* try { // try from 000da01d to 000da021 has its CatchHandler @ 000da233 */
CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
((CUtlVector<char,CUtlMemory<char,int>> *)&local_50,0,iVar1);
}
memcpy(local_50,pcVar2,local_44);
}
local_30 = (void *)0x0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = (void *)0x0;
local_3c[0] = (CTempEnvVar)0x1;
local_38 = "path";
pcVar2 = getenv("path");
if (pcVar2 == (char *)0x0) {
local_34 = '\0';
}
else {
local_34 = '\x01';
sVar3 = strlen(pcVar2);
local_24 = 0;
iVar1 = sVar3 + 1;
if (iVar1 != 0) {
CUtlVector<char,CUtlMemory<char,int>>::GrowVector
((CUtlVector<char,CUtlMemory<char,int>> *)&local_30,iVar1);
/* try { // try from 000d9fdd to 000d9fe1 has its CatchHandler @ 000da24d */
CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
((CUtlVector<char,CUtlMemory<char,int>> *)&local_30,0,iVar1);
}
memcpy(local_30,pcVar2,local_24);
}
if (param_1[7] == (CFSSteamSetupInfo)0x0) {
LAB_000d9f70:
iVar1 = 0;
}
else {
if (param_1[5] == (CFSSteamSetupInfo)0x0) {
if (param_1[6] != (CFSSteamSetupInfo)0x0) {
local_3c[0] = (CTempEnvVar)0x0;
iVar1 = 0;
goto LAB_000d9e4b;
}
goto LAB_000d9f70;
}
/* try { // try from 000da157 to 000da1e0 has its CatchHandler @ 000da1e6 */
iVar1 = LoadGameInfoFile((char *)__value,&local_a8,&local_a4,&local_a0);
if ((iVar1 == 0) &&
(iVar1 = SetupSteamStartupEnvironment(local_a4,(char *)__value,(CSteamEnvVars *)local_9c),
iVar1 == 0)) {
local_9c[0] = (CTempEnvVar)0x0;
KeyValues::deleteThis();
}
}
if (local_3c[0] != (CTempEnvVar)0x0) {
if (local_34 == '\0') {
setenv(local_38,"",1);
}
else {
CTempEnvVar::SetValue(local_3c,"%s",local_30);
}
}
LAB_000d9e4b:
local_24 = 0;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_30);
local_20 = local_30;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_30);
if (local_5c[0] != (CTempEnvVar)0x0) {
if (local_54 == '\0') {
setenv(local_58,"",1);
}
else {
CTempEnvVar::SetValue(local_5c,"%s",local_50);
}
}
local_44 = 0;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_50);
local_40 = local_50;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_50);
if (local_7c[0] != (CTempEnvVar)0x0) {
if (local_74 == '\0') {
setenv(local_78,"",1);
}
else {
CTempEnvVar::SetValue(local_7c,"%s",local_70);
}
}
local_64 = 0;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_70);
local_60 = local_70;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_70);
if (local_9c[0] != (CTempEnvVar)0x0) {
if (local_94 == '\0') {
setenv(local_98,"",1);
}
else {
CTempEnvVar::SetValue(local_9c,"%s",local_90);
}
}
local_84 = 0;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_90);
local_80 = local_90;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_90);
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.