L L4D2node

FileSystem_SetupSteamEnvironment

0x000d9be0 · 1473 bytes · __cdecl

_Z32FileSystem_SetupSteamEnvironmentR17CFSSteamSetupInfo

Decompiled

undefined (1 param)

/* FileSystem_SetupSteamEnvironment(CFSSteamSetupInfo&) */

int FileSystem_SetupSteamEnvironment(CFSSteamSetupInfo *param_1)

{
  CFSSteamSetupInfo *__value;
  int iVar1;
  char *pcVar2;
  size_t sVar3;
  KeyValues *local_a8;
  KeyValues *local_a4;
  KeyValues *local_a0;
  CTempEnvVar local_9c [4];
  char *local_98;
  char local_94;
  void *local_90;
  undefined4 local_8c;
  undefined4 local_88;
  size_t local_84;
  void *local_80;
  CTempEnvVar local_7c [4];
  char *local_78;
  char local_74;
  void *local_70;
  undefined4 local_6c;
  undefined4 local_68;
  size_t local_64;
  void *local_60;
  CTempEnvVar local_5c [4];
  char *local_58;
  char local_54;
  void *local_50;
  undefined4 local_4c;
  undefined4 local_48;
  size_t local_44;
  void *local_40;
  CTempEnvVar local_3c [4];
  char *local_38;
  char local_34;
  void *local_30;
  undefined4 local_2c;
  undefined4 local_28;
  size_t local_24;
  void *local_20;
  
  __value = param_1 + 9;
  iVar1 = LocateGameInfoFile(param_1,(char *)__value,0x200);
  if (iVar1 != 0) {
    return iVar1;
  }
  setenv("VProject",(char *)__value,1);
  local_90 = (void *)0x0;
  local_8c = 0;
  local_88 = 0;
  local_84 = 0;
  local_80 = (void *)0x0;
  local_9c[0] = (CTempEnvVar)0x1;
  local_98 = "SteamAppId";
  pcVar2 = getenv("SteamAppId");
  if (pcVar2 == (char *)0x0) {
    local_94 = '\0';
  }
  else {
    local_94 = '\x01';
    sVar3 = strlen(pcVar2);
    local_84 = 0;
    iVar1 = sVar3 + 1;
    if (iVar1 != 0) {
      CUtlVector<char,CUtlMemory<char,int>>::GrowVector
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_90,iVar1);
                    /* try { // try from 000da0a3 to 000da0a7 has its CatchHandler @ 000da1f8 */
      CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_90,0,iVar1);
    }
    memcpy(local_90,pcVar2,local_84);
  }
  local_70 = (void *)0x0;
  local_6c = 0;
  local_68 = 0;
  local_64 = 0;
  local_60 = (void *)0x0;
  local_7c[0] = (CTempEnvVar)0x1;
  local_78 = "SteamUserPassphrase";
  pcVar2 = getenv("SteamUserPassphrase");
  if (pcVar2 == (char *)0x0) {
    local_74 = '\0';
  }
  else {
    local_74 = '\x01';
    sVar3 = strlen(pcVar2);
    local_64 = 0;
    iVar1 = sVar3 + 1;
    if (iVar1 != 0) {
      CUtlVector<char,CUtlMemory<char,int>>::GrowVector
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_70,iVar1);
                    /* try { // try from 000da05d to 000da061 has its CatchHandler @ 000da210 */
      CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_70,0,iVar1);
    }
    memcpy(local_70,pcVar2,local_64);
  }
  local_50 = (void *)0x0;
  local_4c = 0;
  local_48 = 0;
  local_44 = 0;
  local_40 = (void *)0x0;
  local_5c[0] = (CTempEnvVar)0x1;
  local_58 = "SteamAppUser";
  pcVar2 = getenv("SteamAppUser");
  if (pcVar2 == (char *)0x0) {
    local_54 = '\0';
  }
  else {
    local_54 = '\x01';
    sVar3 = strlen(pcVar2);
    local_44 = 0;
    iVar1 = sVar3 + 1;
    if (iVar1 != 0) {
      CUtlVector<char,CUtlMemory<char,int>>::GrowVector
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_50,iVar1);
                    /* try { // try from 000da01d to 000da021 has its CatchHandler @ 000da233 */
      CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_50,0,iVar1);
    }
    memcpy(local_50,pcVar2,local_44);
  }
  local_30 = (void *)0x0;
  local_2c = 0;
  local_28 = 0;
  local_24 = 0;
  local_20 = (void *)0x0;
  local_3c[0] = (CTempEnvVar)0x1;
  local_38 = "path";
  pcVar2 = getenv("path");
  if (pcVar2 == (char *)0x0) {
    local_34 = '\0';
  }
  else {
    local_34 = '\x01';
    sVar3 = strlen(pcVar2);
    local_24 = 0;
    iVar1 = sVar3 + 1;
    if (iVar1 != 0) {
      CUtlVector<char,CUtlMemory<char,int>>::GrowVector
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_30,iVar1);
                    /* try { // try from 000d9fdd to 000d9fe1 has its CatchHandler @ 000da24d */
      CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_30,0,iVar1);
    }
    memcpy(local_30,pcVar2,local_24);
  }
  if (param_1[7] == (CFSSteamSetupInfo)0x0) {
LAB_000d9f70:
    iVar1 = 0;
  }
  else {
    if (param_1[5] == (CFSSteamSetupInfo)0x0) {
      if (param_1[6] != (CFSSteamSetupInfo)0x0) {
        local_3c[0] = (CTempEnvVar)0x0;
        iVar1 = 0;
        goto LAB_000d9e4b;
      }
      goto LAB_000d9f70;
    }
                    /* try { // try from 000da157 to 000da1e0 has its CatchHandler @ 000da1e6 */
    iVar1 = LoadGameInfoFile((char *)__value,&local_a8,&local_a4,&local_a0);
    if ((iVar1 == 0) &&
       (iVar1 = SetupSteamStartupEnvironment(local_a4,(char *)__value,(CSteamEnvVars *)local_9c),
       iVar1 == 0)) {
      local_9c[0] = (CTempEnvVar)0x0;
      KeyValues::deleteThis();
    }
  }
  if (local_3c[0] != (CTempEnvVar)0x0) {
    if (local_34 == '\0') {
      setenv(local_38,"",1);
    }
    else {
      CTempEnvVar::SetValue(local_3c,"%s",local_30);
    }
  }
LAB_000d9e4b:
  local_24 = 0;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_30);
  local_20 = local_30;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_30);
  if (local_5c[0] != (CTempEnvVar)0x0) {
    if (local_54 == '\0') {
      setenv(local_58,"",1);
    }
    else {
      CTempEnvVar::SetValue(local_5c,"%s",local_50);
    }
  }
  local_44 = 0;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_50);
  local_40 = local_50;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_50);
  if (local_7c[0] != (CTempEnvVar)0x0) {
    if (local_74 == '\0') {
      setenv(local_78,"",1);
    }
    else {
      CTempEnvVar::SetValue(local_7c,"%s",local_70);
    }
  }
  local_64 = 0;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_70);
  local_60 = local_70;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_70);
  if (local_9c[0] != (CTempEnvVar)0x0) {
    if (local_94 == '\0') {
      setenv(local_98,"",1);
    }
    else {
      CTempEnvVar::SetValue(local_9c,"%s",local_90);
    }
  }
  local_84 = 0;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_90);
  local_80 = local_90;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_90);
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)