L L4D2node

FileSystem_ClearSteamEnvVars

0x000d9690 · 1184 bytes · unknown

_Z28FileSystem_ClearSteamEnvVarsv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* FileSystem_ClearSteamEnvVars() */

void FileSystem_ClearSteamEnvVars(void)

{
  char *pcVar1;
  size_t sVar2;
  int iVar3;
  CTempEnvVar local_9c [4];
  char *local_98;
  char local_94;
  void *local_90;
  undefined4 local_8c;
  undefined4 local_88;
  size_t local_84;
  void *local_80;
  CTempEnvVar local_7c [4];
  char *local_78;
  char local_74;
  void *local_70;
  undefined4 local_6c;
  undefined4 local_68;
  size_t local_64;
  void *local_60;
  CTempEnvVar local_5c [4];
  char *local_58;
  char local_54;
  void *local_50;
  undefined4 local_4c;
  undefined4 local_48;
  size_t local_44;
  void *local_40;
  undefined1 local_3c;
  char *local_38;
  undefined1 local_34;
  void *local_30;
  undefined4 local_2c;
  undefined4 local_28;
  size_t local_24;
  void *local_20;
  
  local_84 = 0;
  local_90 = (void *)0x0;
  local_8c = 0;
  local_88 = 0;
  local_80 = (void *)0x0;
  local_9c[0] = (CTempEnvVar)0x1;
  local_98 = "SteamAppId";
  pcVar1 = getenv("SteamAppId");
  if (pcVar1 == (char *)0x0) {
    local_94 = '\0';
  }
  else {
    local_94 = '\x01';
    sVar2 = strlen(pcVar1);
    local_84 = 0;
    iVar3 = sVar2 + 1;
    if (iVar3 != 0) {
      CUtlVector<char,CUtlMemory<char,int>>::GrowVector
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_90,iVar3);
                    /* try { // try from 000d9ab9 to 000d9abd has its CatchHandler @ 000d9bb7 */
      CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_90,0,iVar3);
    }
    memcpy(local_90,pcVar1,local_84);
  }
  local_70 = (void *)0x0;
  local_6c = 0;
  local_68 = 0;
  local_64 = 0;
  local_60 = (void *)0x0;
  local_7c[0] = (CTempEnvVar)0x1;
  local_78 = "SteamUserPassphrase";
  pcVar1 = getenv("SteamUserPassphrase");
  if (pcVar1 == (char *)0x0) {
    local_74 = '\0';
  }
  else {
    local_74 = '\x01';
    sVar2 = strlen(pcVar1);
    local_64 = 0;
    iVar3 = sVar2 + 1;
    if (iVar3 != 0) {
      CUtlVector<char,CUtlMemory<char,int>>::GrowVector
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_70,iVar3);
                    /* try { // try from 000d9a86 to 000d9a8a has its CatchHandler @ 000d9bab */
      CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_70,0,iVar3);
    }
    memcpy(local_70,pcVar1,local_64);
  }
  local_50 = (void *)0x0;
  local_4c = 0;
  local_48 = 0;
  local_44 = 0;
  local_40 = (void *)0x0;
  local_5c[0] = (CTempEnvVar)0x1;
  local_58 = "SteamAppUser";
  pcVar1 = getenv("SteamAppUser");
  if (pcVar1 == (char *)0x0) {
    local_54 = '\0';
  }
  else {
    local_54 = '\x01';
    sVar2 = strlen(pcVar1);
    local_44 = 0;
    iVar3 = sVar2 + 1;
    if (iVar3 != 0) {
      CUtlVector<char,CUtlMemory<char,int>>::GrowVector
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_50,iVar3);
                    /* try { // try from 000d9a56 to 000d9a5a has its CatchHandler @ 000d9b9f */
      CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_50,0,iVar3);
    }
    memcpy(local_50,pcVar1,local_44);
  }
  local_30 = (void *)0x0;
  local_2c = 0;
  local_28 = 0;
  local_24 = 0;
  local_20 = (void *)0x0;
  local_3c = 1;
  local_38 = "path";
  pcVar1 = getenv("path");
  if (pcVar1 == (char *)0x0) {
    local_34 = 0;
  }
  else {
    local_34 = 1;
    sVar2 = strlen(pcVar1);
    local_24 = 0;
    iVar3 = sVar2 + 1;
    if (iVar3 != 0) {
      CUtlVector<char,CUtlMemory<char,int>>::GrowVector
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_30,iVar3);
                    /* try { // try from 000d9a26 to 000d9a2a has its CatchHandler @ 000d9b69 */
      CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
                ((CUtlVector<char,CUtlMemory<char,int>> *)&local_30,0,iVar3);
    }
    memcpy(local_30,pcVar1,local_24);
  }
                    /* try { // try from 000d989e to 000d98c8 has its CatchHandler @ 000d9bc9 */
  CTempEnvVar::SetValue(local_9c,"");
  CTempEnvVar::SetValue(local_7c,"");
  CTempEnvVar::SetValue(local_5c,"");
  local_9c[0] = (CTempEnvVar)0x0;
  local_7c[0] = (CTempEnvVar)0x0;
  local_5c[0] = (CTempEnvVar)0x0;
  local_3c = 0;
  local_24 = 0;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_30);
  local_20 = local_30;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_30);
  if (local_5c[0] != (CTempEnvVar)0x0) {
    if (local_54 == '\0') {
      setenv(local_58,"",1);
    }
    else {
      CTempEnvVar::SetValue(local_5c,"%s",local_50);
    }
  }
  local_44 = 0;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_50);
  local_40 = local_50;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_50);
  if (local_7c[0] != (CTempEnvVar)0x0) {
    if (local_74 == '\0') {
      setenv(local_78,"",1);
    }
    else {
      CTempEnvVar::SetValue(local_7c,"%s",local_70);
    }
  }
  local_64 = 0;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_70);
  local_60 = local_70;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_70);
  if (local_9c[0] != (CTempEnvVar)0x0) {
    if (local_94 == '\0') {
      setenv(local_98,"",1);
    }
    else {
      CTempEnvVar::SetValue(local_9c,"%s",local_90);
    }
  }
  local_84 = 0;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_90);
  local_80 = local_90;
  CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_90);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)