FileSystem_ClearSteamEnvVars
0x000d9690 · 1184 bytes · unknown
_Z28FileSystem_ClearSteamEnvVarsv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* FileSystem_ClearSteamEnvVars() */
void FileSystem_ClearSteamEnvVars(void)
{
char *pcVar1;
size_t sVar2;
int iVar3;
CTempEnvVar local_9c [4];
char *local_98;
char local_94;
void *local_90;
undefined4 local_8c;
undefined4 local_88;
size_t local_84;
void *local_80;
CTempEnvVar local_7c [4];
char *local_78;
char local_74;
void *local_70;
undefined4 local_6c;
undefined4 local_68;
size_t local_64;
void *local_60;
CTempEnvVar local_5c [4];
char *local_58;
char local_54;
void *local_50;
undefined4 local_4c;
undefined4 local_48;
size_t local_44;
void *local_40;
undefined1 local_3c;
char *local_38;
undefined1 local_34;
void *local_30;
undefined4 local_2c;
undefined4 local_28;
size_t local_24;
void *local_20;
local_84 = 0;
local_90 = (void *)0x0;
local_8c = 0;
local_88 = 0;
local_80 = (void *)0x0;
local_9c[0] = (CTempEnvVar)0x1;
local_98 = "SteamAppId";
pcVar1 = getenv("SteamAppId");
if (pcVar1 == (char *)0x0) {
local_94 = '\0';
}
else {
local_94 = '\x01';
sVar2 = strlen(pcVar1);
local_84 = 0;
iVar3 = sVar2 + 1;
if (iVar3 != 0) {
CUtlVector<char,CUtlMemory<char,int>>::GrowVector
((CUtlVector<char,CUtlMemory<char,int>> *)&local_90,iVar3);
/* try { // try from 000d9ab9 to 000d9abd has its CatchHandler @ 000d9bb7 */
CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
((CUtlVector<char,CUtlMemory<char,int>> *)&local_90,0,iVar3);
}
memcpy(local_90,pcVar1,local_84);
}
local_70 = (void *)0x0;
local_6c = 0;
local_68 = 0;
local_64 = 0;
local_60 = (void *)0x0;
local_7c[0] = (CTempEnvVar)0x1;
local_78 = "SteamUserPassphrase";
pcVar1 = getenv("SteamUserPassphrase");
if (pcVar1 == (char *)0x0) {
local_74 = '\0';
}
else {
local_74 = '\x01';
sVar2 = strlen(pcVar1);
local_64 = 0;
iVar3 = sVar2 + 1;
if (iVar3 != 0) {
CUtlVector<char,CUtlMemory<char,int>>::GrowVector
((CUtlVector<char,CUtlMemory<char,int>> *)&local_70,iVar3);
/* try { // try from 000d9a86 to 000d9a8a has its CatchHandler @ 000d9bab */
CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
((CUtlVector<char,CUtlMemory<char,int>> *)&local_70,0,iVar3);
}
memcpy(local_70,pcVar1,local_64);
}
local_50 = (void *)0x0;
local_4c = 0;
local_48 = 0;
local_44 = 0;
local_40 = (void *)0x0;
local_5c[0] = (CTempEnvVar)0x1;
local_58 = "SteamAppUser";
pcVar1 = getenv("SteamAppUser");
if (pcVar1 == (char *)0x0) {
local_54 = '\0';
}
else {
local_54 = '\x01';
sVar2 = strlen(pcVar1);
local_44 = 0;
iVar3 = sVar2 + 1;
if (iVar3 != 0) {
CUtlVector<char,CUtlMemory<char,int>>::GrowVector
((CUtlVector<char,CUtlMemory<char,int>> *)&local_50,iVar3);
/* try { // try from 000d9a56 to 000d9a5a has its CatchHandler @ 000d9b9f */
CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
((CUtlVector<char,CUtlMemory<char,int>> *)&local_50,0,iVar3);
}
memcpy(local_50,pcVar1,local_44);
}
local_30 = (void *)0x0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = (void *)0x0;
local_3c = 1;
local_38 = "path";
pcVar1 = getenv("path");
if (pcVar1 == (char *)0x0) {
local_34 = 0;
}
else {
local_34 = 1;
sVar2 = strlen(pcVar1);
local_24 = 0;
iVar3 = sVar2 + 1;
if (iVar3 != 0) {
CUtlVector<char,CUtlMemory<char,int>>::GrowVector
((CUtlVector<char,CUtlMemory<char,int>> *)&local_30,iVar3);
/* try { // try from 000d9a26 to 000d9a2a has its CatchHandler @ 000d9b69 */
CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
((CUtlVector<char,CUtlMemory<char,int>> *)&local_30,0,iVar3);
}
memcpy(local_30,pcVar1,local_24);
}
/* try { // try from 000d989e to 000d98c8 has its CatchHandler @ 000d9bc9 */
CTempEnvVar::SetValue(local_9c,"");
CTempEnvVar::SetValue(local_7c,"");
CTempEnvVar::SetValue(local_5c,"");
local_9c[0] = (CTempEnvVar)0x0;
local_7c[0] = (CTempEnvVar)0x0;
local_5c[0] = (CTempEnvVar)0x0;
local_3c = 0;
local_24 = 0;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_30);
local_20 = local_30;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_30);
if (local_5c[0] != (CTempEnvVar)0x0) {
if (local_54 == '\0') {
setenv(local_58,"",1);
}
else {
CTempEnvVar::SetValue(local_5c,"%s",local_50);
}
}
local_44 = 0;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_50);
local_40 = local_50;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_50);
if (local_7c[0] != (CTempEnvVar)0x0) {
if (local_74 == '\0') {
setenv(local_78,"",1);
}
else {
CTempEnvVar::SetValue(local_7c,"%s",local_70);
}
}
local_64 = 0;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_70);
local_60 = local_70;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_70);
if (local_9c[0] != (CTempEnvVar)0x0) {
if (local_94 == '\0') {
setenv(local_98,"",1);
}
else {
CTempEnvVar::SetValue(local_9c,"%s",local_90);
}
}
local_84 = 0;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_90);
local_80 = local_90;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_90);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.