L L4D2node

FileSystem_AllowedSearchPath

0x000d8740 · 32 bytes · __cdecl

_Z28FileSystem_AllowedSearchPathPKc

Decompiled

undefined (1 param)

/* FileSystem_AllowedSearchPath(char const*) */

bool FileSystem_AllowedSearchPath(char *param_1)

{
  int iVar1;
  
  iVar1 = V_stristr(param_1,"WebDavRedirector");
  return iVar1 == 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)