FileSystem_AddSearchPath_Platform
0x000d8670 · 193 bytes · __cdecl
_Z33FileSystem_AddSearchPath_PlatformP11IFileSystemPKc
Decompiled
undefined (2 params)
/* FileSystem_AddSearchPath_Platform(IFileSystem*, char const*) */
void FileSystem_AddSearchPath_Platform(IFileSystem *param_1,char *param_2)
{
char cVar1;
int in_GS_OFFSET;
char local_114 [260];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
cVar1 = (**(code **)(*(int *)param_1 + 0x14))(param_1);
if (cVar1 == '\0') {
V_strncpy(local_114,param_2,0x104);
V_StripTrailingSlash(local_114);
V_strncat(local_114,"/../platform",0x104,0x104);
}
else {
V_strncpy(local_114,"platform",0x104);
}
(**(code **)(*(int *)param_1 + 0x1c))(param_1,local_114,"PLATFORM",1,0);
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.