L L4D2node

FileSystem_SetErrorMode

0x000d8660 · 13 bytes · __cdecl

_Z23FileSystem_SetErrorMode13FSErrorMode_t

Decompiled

undefined (1 param)

/* FileSystem_SetErrorMode(FSErrorMode_t) */

void FileSystem_SetErrorMode(undefined4 param_1)

{
  g_FileSystemErrorMode = param_1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)