SetSteamUserPassphrase
0x000d8380 · 174 bytes · __cdecl
_Z22SetSteamUserPassphraseP9KeyValuesR13CSteamEnvVars
Decompiled
undefined (2 params)
/* SetSteamUserPassphrase(KeyValues*, CSteamEnvVars&) */
void SetSteamUserPassphrase(KeyValues *param_1,CSteamEnvVars *param_2)
{
char *pcVar1;
int iVar2;
int in_GS_OFFSET;
char local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pcVar1 = getenv(*(char **)(param_2 + 0x24));
if (pcVar1 == (char *)0x0) {
local_124[0] = '\0';
}
else {
V_strncpy(local_124,pcVar1,0x104);
iVar2 = _V_strlen(local_124);
if (iVar2 != 0) goto LAB_000d83d2;
}
if (param_1 != (KeyValues *)0x0) {
iVar2 = KeyValues::GetString(param_1,"SteamUserPassphrase",(char *)0x0);
if (iVar2 != 0) {
CTempEnvVar::SetValue((CTempEnvVar *)(param_2 + 0x20),"%s",iVar2);
}
}
LAB_000d83d2:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.