SetSuggestGameInfoDirFn
0x000d7e70 · 19 bytes · __cdecl
_Z23SetSuggestGameInfoDirFnPFbPK17CFSSteamSetupInfoPciPbE
Decompiled
undefined (1 param)
/* SetSuggestGameInfoDirFn(bool (*)(CFSSteamSetupInfo const*, char*, int, bool*)) */
undefined4 SetSuggestGameInfoDirFn(_func_bool_CFSSteamSetupInfo_ptr_char_ptr_int_bool_ptr *param_1)
{
undefined4 uVar1;
uVar1 = (anonymous_namespace)::GetSuggestGameInfoDirFn()::s_pfnSuggestGameInfoDir;
(anonymous_namespace)::GetSuggestGameInfoDirFn()::s_pfnSuggestGameInfoDir = param_1;
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.