L L4D2node

SetSuggestGameInfoDirFn

0x000d7e70 · 19 bytes · __cdecl

_Z23SetSuggestGameInfoDirFnPFbPK17CFSSteamSetupInfoPciPbE

Decompiled

undefined (1 param)

/* SetSuggestGameInfoDirFn(bool (*)(CFSSteamSetupInfo const*, char*, int, bool*)) */

undefined4 SetSuggestGameInfoDirFn(_func_bool_CFSSteamSetupInfo_ptr_char_ptr_int_bool_ptr *param_1)

{
  undefined4 uVar1;
  
  uVar1 = (anonymous_namespace)::GetSuggestGameInfoDirFn()::s_pfnSuggestGameInfoDir;
  (anonymous_namespace)::GetSuggestGameInfoDirFn()::s_pfnSuggestGameInfoDir = param_1;
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)