GetVProjectCmdLineValue
0x000d7960 · 73 bytes · unknown
_Z23GetVProjectCmdLineValuev
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* GetVProjectCmdLineValue() */
void GetVProjectCmdLineValue(void)
{
code *pcVar1;
int *piVar2;
int *piVar3;
undefined4 uVar4;
piVar2 = (int *)CommandLine_Tier0();
pcVar1 = *(code **)(*piVar2 + 0x18);
piVar3 = (int *)CommandLine_Tier0();
uVar4 = (**(code **)(*piVar3 + 0x18))(piVar3,"-game",0);
(*pcVar1)(piVar2,"-vproject",uVar4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.