DataTableRecvProxy_LengthProxy
0x000d6010 · 47 bytes · __cdecl
_Z30DataTableRecvProxy_LengthProxyPK8RecvPropPPvS2_i
Decompiled
undefined (4 params)
/* DataTableRecvProxy_LengthProxy(RecvProp const*, void**, void*, int) */
void DataTableRecvProxy_LengthProxy(RecvProp *param_1,void **param_2,void *param_3,int param_4)
{
int iVar1;
iVar1 = *(int *)(param_1 + 0x14);
(**(code **)(iVar1 + 0xc))(param_3,*(undefined4 *)(iVar1 + 0x14),*(undefined4 *)(iVar1 + 0x18));
*param_2 = param_3;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.