RecvProxy_UtlVectorLength
0x000d5f70 · 59 bytes · __cdecl
_Z25RecvProxy_UtlVectorLengthPK14CRecvProxyDataPvS2_
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* RecvProxy_UtlVectorLength(CRecvProxyData const*, void*, void*) */
void RecvProxy_UtlVectorLength(CRecvProxyData *param_1,void *param_2,void *param_3)
{
if ((*(int *)(param_1 + 4) < 0) ||
(*(int *)(*(int *)(*(int *)param_1 + 0x14) + 0x18) < *(int *)(param_1 + 4))) {
_DAT_00000001 = 2;
}
/* WARNING: Could not recover jumptable at 0x000d5fa9. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)(*(int *)param_1 + 0x14) + 8))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.