L L4D2node

AllocateUniqueDataTableName

0x000d5f50 · 26 bytes · __cdecl

_Z27AllocateUniqueDataTableNamebPKcz

Decompiled

undefined (2 params)

/* AllocateUniqueDataTableName(bool, char const*, ...) */

void AllocateUniqueDataTableName(bool param_1,char *param_2,...)

{
  AllocateStringHelper2(param_2,&stack0x0000000c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)