RecvProxy_QuaternionToQuaternion
0x000d4970 · 50 bytes · __cdecl
_Z32RecvProxy_QuaternionToQuaternionPK14CRecvProxyDataPvS2_
Decompiled
undefined (3 params)
/* RecvProxy_QuaternionToQuaternion(CRecvProxyData const*, void*, void*) */
void RecvProxy_QuaternionToQuaternion(CRecvProxyData *param_1,void *param_2,void *param_3)
{
*(undefined4 *)param_3 = *(undefined4 *)(param_1 + 4);
*(undefined4 *)((int)param_3 + 4) = *(undefined4 *)(param_1 + 8);
*(undefined4 *)((int)param_3 + 8) = *(undefined4 *)(param_1 + 0xc);
*(undefined4 *)((int)param_3 + 0xc) = *(undefined4 *)(param_1 + 0x10);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.