RecvPropArray3
0x000d46c0 · 557 bytes · __cdecl
_Z14RecvPropArray3PKciii8RecvPropPFvPKS1_PPvS4_iE
Decompiled
undefined (6 params)
/* RecvPropArray3(char const*, int, int, int, RecvProp, void (*)(RecvProp const*, void**, void*,
int)) */
undefined4 *
RecvPropArray3(undefined4 *param_1,undefined4 param_2,undefined4 param_3,int param_4,uint param_5,
undefined4 param_6,undefined4 param_7,undefined4 param_8,undefined4 param_9,
undefined4 param_10,undefined4 param_11,undefined4 param_12,undefined4 param_13,
undefined4 param_14,undefined4 param_15,undefined4 param_16,undefined4 param_17,
undefined4 param_18,undefined4 param_19,undefined4 param_20,undefined4 param_21)
{
undefined **ppuVar1;
undefined4 *puVar2;
undefined4 uVar3;
undefined4 *puVar4;
int iVar5;
uint uVar6;
param_1[5] = 0;
param_1[2] = 0;
param_1[8] = 0;
param_1[10] = 0;
param_1[0xd] = 1;
param_1[0xc] = 0xffffffff;
param_1[6] = 0;
param_1[7] = 0;
*(undefined1 *)(param_1 + 4) = 0;
*param_1 = param_2;
param_1[1] = 6;
param_1[0xb] = param_3;
param_1[9] = param_21;
uVar6 = 0xffffffff;
if (param_5 < 0x2200001) {
uVar6 = param_5 * 0x3c;
}
puVar2 = operator_new__(uVar6);
uVar6 = 0;
puVar4 = puVar2;
if (param_5 != 0) {
do {
uVar6 = uVar6 + 1;
puVar4[5] = 0;
*puVar4 = 0;
puVar4[0xb] = 0;
puVar4[1] = 0;
puVar4[2] = 0;
puVar4[8] = 0;
puVar4[9] = 0;
puVar4[10] = 0;
puVar4[0xd] = 1;
puVar4[0xc] = 0xffffffff;
puVar4[6] = 0;
puVar4[7] = 0;
*(undefined1 *)(puVar4 + 4) = 0;
puVar4 = puVar4 + 0xf;
} while (param_5 != uVar6);
}
uVar3 = AllocateStringHelper("%s",param_2);
if (0 < (int)param_5) {
iVar5 = 0;
uVar6 = 0;
puVar4 = puVar2;
do {
puVar4[0xb] = iVar5;
puVar4[0xc] = param_18;
iVar5 = iVar5 + param_4;
puVar4[0xd] = param_19;
*puVar4 = param_6;
puVar4[1] = param_7;
puVar4[2] = param_8;
puVar4[3] = param_9;
puVar4[4] = param_10;
puVar4[5] = param_11;
puVar4[6] = param_12;
puVar4[7] = param_13;
puVar4[8] = param_14;
puVar4[9] = param_15;
puVar4[10] = param_16;
puVar4[0xe] = param_20;
ppuVar1 = &s_ClientElementNames + uVar6;
uVar6 = uVar6 + 1;
*puVar4 = *ppuVar1;
puVar4[0xe] = uVar3;
puVar4 = puVar4 + 0xf;
} while (uVar6 != param_5);
}
puVar4 = operator_new(0x14);
puVar4[2] = 0;
*(undefined1 *)(puVar4 + 4) = 0;
*(undefined1 *)((int)puVar4 + 0x11) = 0;
*puVar4 = puVar2;
puVar4[1] = param_5;
puVar4[3] = param_2;
param_1[10] = puVar4;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.