L L4D2node

RecvPropArray3

0x000d46c0 · 557 bytes · __cdecl

_Z14RecvPropArray3PKciii8RecvPropPFvPKS1_PPvS4_iE

Decompiled

undefined (6 params)

/* RecvPropArray3(char const*, int, int, int, RecvProp, void (*)(RecvProp const*, void**, void*,
   int)) */

undefined4 *
RecvPropArray3(undefined4 *param_1,undefined4 param_2,undefined4 param_3,int param_4,uint param_5,
              undefined4 param_6,undefined4 param_7,undefined4 param_8,undefined4 param_9,
              undefined4 param_10,undefined4 param_11,undefined4 param_12,undefined4 param_13,
              undefined4 param_14,undefined4 param_15,undefined4 param_16,undefined4 param_17,
              undefined4 param_18,undefined4 param_19,undefined4 param_20,undefined4 param_21)

{
  undefined **ppuVar1;
  undefined4 *puVar2;
  undefined4 uVar3;
  undefined4 *puVar4;
  int iVar5;
  uint uVar6;
  
  param_1[5] = 0;
  param_1[2] = 0;
  param_1[8] = 0;
  param_1[10] = 0;
  param_1[0xd] = 1;
  param_1[0xc] = 0xffffffff;
  param_1[6] = 0;
  param_1[7] = 0;
  *(undefined1 *)(param_1 + 4) = 0;
  *param_1 = param_2;
  param_1[1] = 6;
  param_1[0xb] = param_3;
  param_1[9] = param_21;
  uVar6 = 0xffffffff;
  if (param_5 < 0x2200001) {
    uVar6 = param_5 * 0x3c;
  }
  puVar2 = operator_new__(uVar6);
  uVar6 = 0;
  puVar4 = puVar2;
  if (param_5 != 0) {
    do {
      uVar6 = uVar6 + 1;
      puVar4[5] = 0;
      *puVar4 = 0;
      puVar4[0xb] = 0;
      puVar4[1] = 0;
      puVar4[2] = 0;
      puVar4[8] = 0;
      puVar4[9] = 0;
      puVar4[10] = 0;
      puVar4[0xd] = 1;
      puVar4[0xc] = 0xffffffff;
      puVar4[6] = 0;
      puVar4[7] = 0;
      *(undefined1 *)(puVar4 + 4) = 0;
      puVar4 = puVar4 + 0xf;
    } while (param_5 != uVar6);
  }
  uVar3 = AllocateStringHelper("%s",param_2);
  if (0 < (int)param_5) {
    iVar5 = 0;
    uVar6 = 0;
    puVar4 = puVar2;
    do {
      puVar4[0xb] = iVar5;
      puVar4[0xc] = param_18;
      iVar5 = iVar5 + param_4;
      puVar4[0xd] = param_19;
      *puVar4 = param_6;
      puVar4[1] = param_7;
      puVar4[2] = param_8;
      puVar4[3] = param_9;
      puVar4[4] = param_10;
      puVar4[5] = param_11;
      puVar4[6] = param_12;
      puVar4[7] = param_13;
      puVar4[8] = param_14;
      puVar4[9] = param_15;
      puVar4[10] = param_16;
      puVar4[0xe] = param_20;
      ppuVar1 = &s_ClientElementNames + uVar6;
      uVar6 = uVar6 + 1;
      *puVar4 = *ppuVar1;
      puVar4[0xe] = uVar3;
      puVar4 = puVar4 + 0xf;
    } while (uVar6 != param_5);
  }
  puVar4 = operator_new(0x14);
  puVar4[2] = 0;
  *(undefined1 *)(puVar4 + 4) = 0;
  *(undefined1 *)((int)puVar4 + 0x11) = 0;
  *puVar4 = puVar2;
  puVar4[1] = param_5;
  puVar4[3] = param_2;
  param_1[10] = puVar4;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)