L L4D2node

RecvTable::Construct

0x000d43f0 · 40 bytes · __thiscall

_ZN9RecvTable9ConstructEP8RecvPropiPKc

Decompiled

undefined (4 params)

/* RecvTable::Construct(RecvProp*, int, char const*) */

void __thiscall RecvTable::Construct(RecvTable *this,RecvProp *param_1,int param_2,char *param_3)

{
  *(undefined4 *)(this + 8) = 0;
  *(RecvProp **)this = param_1;
  this[0x10] = (RecvTable)0x0;
  this[0x11] = (RecvTable)0x0;
  *(int *)(this + 4) = param_2;
  *(char **)(this + 0xc) = param_3;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)