L L4D2node

RecvProxy_Int32ToInt8

0x000d4250 · 16 bytes · __cdecl

_Z21RecvProxy_Int32ToInt8PK14CRecvProxyDataPvS2_

Decompiled

undefined (3 params)

/* RecvProxy_Int32ToInt8(CRecvProxyData const*, void*, void*) */

void RecvProxy_Int32ToInt8(CRecvProxyData *param_1,void *param_2,void *param_3)

{
  *(char *)param_3 = (char)*(undefined4 *)(param_1 + 4);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)