CVertInfo::CVertInfo
0x000d3e30 · 121 bytes · __thiscall
_ZN9CVertInfoC1Ev
Decompiled
undefined (1 param)
/* CVertInfo::CVertInfo() */
void __thiscall CVertInfo::CVertInfo(CVertInfo *this)
{
CVertInfo *pCVar1;
int iVar2;
*(undefined2 *)this = 0xffff;
*(undefined2 *)(this + 4) = 0xffff;
*(undefined2 *)(this + 6) = 0xffff;
*(undefined2 *)(this + 8) = 0xffff;
*(undefined2 *)(this + 2) = 0xffff;
iVar2 = 4;
*(undefined2 *)(this + 10) = 0xffff;
pCVar1 = this + 0xc;
do {
*(undefined2 *)pCVar1 = 0xffff;
*(undefined2 *)(pCVar1 + 2) = 0xffff;
*(undefined2 *)(pCVar1 + 4) = 0xffff;
iVar2 = iVar2 + -1;
pCVar1 = pCVar1 + 6;
} while (iVar2 != 0);
*(undefined2 *)(this + 0x28) = 0xffff;
*(undefined2 *)(this + 0x26) = 0xffff;
*(undefined2 *)(this + 0x24) = 0xffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.