L L4D2node

SetupCornerNeighbors

0x000d1b80 · 464 bytes · __cdecl

_Z20SetupCornerNeighborsP13CCoreDispInfoS0_Pi

Decompiled

undefined (3 params)

/* SetupCornerNeighbors(CCoreDispInfo*, CCoreDispInfo*, int*) */

void SetupCornerNeighbors(CCoreDispInfo *param_1,CCoreDispInfo *param_2,int *param_3)

{
  byte bVar1;
  short sVar2;
  char cVar3;
  CPowerInfo *pCVar4;
  short *psVar5;
  int iVar6;
  int iVar7;
  int iVar8;
  int iVar9;
  int iVar10;
  int iVar11;
  int local_2c;
  int local_28;
  
  iVar6 = *(int *)(param_2 + 0x204);
  cVar3 = HasEdgeNeighbor(param_1,iVar6);
  if (cVar3 == '\0') {
    local_28 = 0;
    iVar10 = -1;
    iVar11 = -1;
    local_2c = 0;
    do {
      pCVar4 = (CPowerInfo *)(*(code *)**(undefined4 **)param_1)(param_1,iVar6,iVar10,iVar11);
      psVar5 = (short *)CPowerInfo::GetCornerPointIndex(pCVar4,local_28);
      sVar2 = psVar5[1];
      iVar6 = (*(code *)**(undefined4 **)param_1)(param_1);
      iVar8 = 0;
      iVar9 = ((int)sVar2 * *(int *)(iVar6 + 0x24) + (int)*psVar5) * 0x90 +
              *(int *)(param_1 + 0x1b8);
      do {
        pCVar4 = (CPowerInfo *)(*(code *)**(undefined4 **)param_2)(param_2);
        iVar6 = iVar8;
        psVar5 = (short *)CPowerInfo::GetCornerPointIndex(pCVar4,iVar8);
        sVar2 = psVar5[1];
        iVar7 = (*(code *)**(undefined4 **)param_2)(param_2);
        iVar7 = ((int)sVar2 * *(int *)(iVar7 + 0x24) + (int)*psVar5) * 0x90 +
                *(int *)(param_2 + 0x1b8);
        if (((ABS(*(float *)(iVar9 + 0x28) - *(float *)(iVar7 + 0x28)) <= 0.001) &&
            (ABS(*(float *)(iVar9 + 0x2c) - *(float *)(iVar7 + 0x2c)) <= 0.001)) &&
           (ABS(*(float *)(iVar9 + 0x30) - *(float *)(iVar7 + 0x30)) <= 0.001)) {
          local_2c = local_2c + 1;
          iVar10 = iVar8;
          iVar11 = local_28;
        }
        iVar8 = iVar8 + 1;
      } while (iVar8 != 4);
      local_28 = local_28 + 1;
    } while (local_28 != 4);
    if (local_2c == 1) {
      iVar6 = (**(code **)(*(int *)param_1 + 8))(param_1,iVar11);
      iVar10 = (**(code **)(*(int *)param_2 + 8))(param_2,iVar10);
      bVar1 = *(byte *)(iVar6 + 8);
      if ((bVar1 < 4) && (*(byte *)(iVar10 + 8) < 4)) {
        *(byte *)(iVar6 + 8) = bVar1 + 1;
        *(short *)(iVar6 + (uint)bVar1 * 2) = (short)*(undefined4 *)(param_2 + 0x204);
        bVar1 = *(byte *)(iVar10 + 8);
        *(byte *)(iVar10 + 8) = bVar1 + 1;
        *(short *)(iVar10 + (uint)bVar1 * 2) = (short)*(undefined4 *)(param_1 + 0x204);
      }
      else {
        *param_3 = *param_3 + 1;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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