ClearNeighborData
0x000d14c0 · 73 bytes · __cdecl
_Z17ClearNeighborDataP13CCoreDispInfo
Decompiled
undefined (1 param)
/* ClearNeighborData(CCoreDispInfo*) */
void ClearNeighborData(CCoreDispInfo *param_1)
{
undefined2 *puVar1;
int iVar2;
int iVar3;
iVar2 = 0;
do {
puVar1 = (undefined2 *)(**(code **)(*(int *)param_1 + 4))(param_1,iVar2);
*puVar1 = 0xffff;
puVar1[3] = 0xffff;
iVar3 = iVar2 + 1;
iVar2 = (**(code **)(*(int *)param_1 + 8))(param_1,iVar2);
*(undefined1 *)(iVar2 + 8) = 0;
iVar2 = iVar3;
} while (iVar3 != 4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.