L L4D2node

CDispUtilsHelper::GetEdgeMidPoint

0x000d13b0 · 146 bytes · __cdecl

_ZNK16CDispUtilsHelper15GetEdgeMidPointEi

Decompiled

undefined (1 param)

/* CDispUtilsHelper::GetEdgeMidPoint(int) const */

int CDispUtilsHelper::GetEdgeMidPoint(int param_1)

{
  undefined4 uVar1;
  undefined2 uVar2;
  int iVar3;
  short sVar4;
  undefined4 *in_stack_00000008;
  int in_stack_0000000c;
  
  iVar3 = (**(code **)*in_stack_00000008)();
  uVar1 = *(undefined4 *)(iVar3 + 0x24);
  iVar3 = (**(code **)*in_stack_00000008)();
  uVar2 = (undefined2)*(undefined4 *)(iVar3 + 0x2c);
  if (in_stack_0000000c == 0) {
    *(undefined2 *)(param_1 + 2) = uVar2;
    *(undefined2 *)param_1 = 0;
    return param_1;
  }
  sVar4 = (short)uVar1 + -1;
  if (in_stack_0000000c != 1) {
    if (in_stack_0000000c == 2) {
      *(short *)param_1 = sVar4;
      *(undefined2 *)(param_1 + 2) = uVar2;
    }
    else if (in_stack_0000000c == 3) {
      *(undefined2 *)param_1 = uVar2;
      *(undefined2 *)(param_1 + 2) = 0;
    }
    else {
      *(undefined2 *)param_1 = 0;
      *(undefined2 *)(param_1 + 2) = 0;
    }
    return param_1;
  }
  *(undefined2 *)param_1 = uVar2;
  *(short *)(param_1 + 2) = sVar4;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)