L L4D2node

CDispUtilsHelper::VertIndexToInt

0x000d1380 · 41 bytes · __thiscall

_ZNK16CDispUtilsHelper14VertIndexToIntERK10CVertIndex

Decompiled

undefined (2 params)

/* CDispUtilsHelper::VertIndexToInt(CVertIndex const&) const */

int __thiscall CDispUtilsHelper::VertIndexToInt(CDispUtilsHelper *this,CVertIndex *param_1)

{
  short sVar1;
  int iVar2;
  
  sVar1 = *(short *)(param_1 + 2);
  iVar2 = (*(code *)**(undefined4 **)this)(this);
  return (int)*(short *)param_1 + (int)sVar1 * *(int *)(iVar2 + 0x24);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)