CDispUtilsHelper::GetCornerPointIndex
0x000d1350 · 36 bytes · __thiscall
_ZNK16CDispUtilsHelper19GetCornerPointIndexEi
Decompiled
undefined (2 params)
/* CDispUtilsHelper::GetCornerPointIndex(int) const */
void __thiscall CDispUtilsHelper::GetCornerPointIndex(CDispUtilsHelper *this,int param_1)
{
CPowerInfo *this_00;
this_00 = (CPowerInfo *)(*(code *)**(undefined4 **)this)(this);
CPowerInfo::GetCornerPointIndex(this_00,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.