L L4D2node

CDispUtilsHelper::GetPower

0x000d1310 · 21 bytes · __thiscall

_ZNK16CDispUtilsHelper8GetPowerEv

Decompiled

undefined (1 param)

/* CDispUtilsHelper::GetPower() const */

undefined4 __thiscall CDispUtilsHelper::GetPower(CDispUtilsHelper *this)

{
  int iVar1;
  
  iVar1 = (*(code *)**(undefined4 **)this)(this);
  return *(undefined4 *)(iVar1 + 0x1c);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)