CDispEdgeIterator::CDispEdgeIterator
0x000d1180 · 59 bytes · __thiscall
_ZN17CDispEdgeIteratorC1EP16CDispUtilsHelperi
Decompiled
undefined (3 params)
/* CDispEdgeIterator::CDispEdgeIterator(CDispUtilsHelper*, int) */
void __thiscall
CDispEdgeIterator::CDispEdgeIterator(CDispEdgeIterator *this,CDispUtilsHelper *param_1,int param_2)
{
*(undefined2 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x20) = 0;
*(undefined2 *)(this + 0x10) = 0;
*(CDispUtilsHelper **)this = param_1;
*(undefined4 *)(this + 0x24) = 0;
*(undefined4 *)(this + 8) = 0xffffffff;
*(int *)(this + 4) = param_2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.