L L4D2node

CDispSubEdgeIterator::Start

0x000d1060 · 180 bytes · __thiscall

_ZN20CDispSubEdgeIterator5StartEP16CDispUtilsHelperiib

Decompiled

undefined (5 params)

/* CDispSubEdgeIterator::Start(CDispUtilsHelper*, int, int, bool) */

void __thiscall
CDispSubEdgeIterator::Start
          (CDispSubEdgeIterator *this,CDispUtilsHelper *param_1,int param_2,int param_3,bool param_4
          )

{
  int iVar1;
  
  iVar1 = SetupEdgeIncrements(param_1,param_2,param_3,(CVertIndex *)(this + 4),
                              (CVertIndex *)(this + 8),(CVertIndex *)(this + 0xc),
                              (CVertIndex *)(this + 0x10),(int *)(this + 0x14),(int *)(this + 0x18))
  ;
  *(int *)this = iVar1;
  if (iVar1 != 0) {
    if (param_4) {
      *(short *)(this + 4) = *(short *)(this + 4) - *(short *)(this + 8);
      *(short *)(this + 6) = *(short *)(this + 6) - *(short *)(this + 10);
      *(short *)(this + 0xc) = *(short *)(this + 0xc) - *(short *)(this + 0x10);
      *(short *)(this + 0xe) = *(short *)(this + 0xe) - *(short *)(this + 0x12);
      *(int *)(this + 0x14) =
           *(int *)(this + 0x14) + (int)*(short *)(this + *(short *)(this + 0x18) * 2 + 8);
    }
    return;
  }
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined2 *)(this + 8) = 0;
  *(undefined2 *)(this + 4) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)