CDispSubEdgeIterator::Start
0x000d1060 · 180 bytes · __thiscall
_ZN20CDispSubEdgeIterator5StartEP16CDispUtilsHelperiib
Decompiled
undefined (5 params)
/* CDispSubEdgeIterator::Start(CDispUtilsHelper*, int, int, bool) */
void __thiscall
CDispSubEdgeIterator::Start
(CDispSubEdgeIterator *this,CDispUtilsHelper *param_1,int param_2,int param_3,bool param_4
)
{
int iVar1;
iVar1 = SetupEdgeIncrements(param_1,param_2,param_3,(CVertIndex *)(this + 4),
(CVertIndex *)(this + 8),(CVertIndex *)(this + 0xc),
(CVertIndex *)(this + 0x10),(int *)(this + 0x14),(int *)(this + 0x18))
;
*(int *)this = iVar1;
if (iVar1 != 0) {
if (param_4) {
*(short *)(this + 4) = *(short *)(this + 4) - *(short *)(this + 8);
*(short *)(this + 6) = *(short *)(this + 6) - *(short *)(this + 10);
*(short *)(this + 0xc) = *(short *)(this + 0xc) - *(short *)(this + 0x10);
*(short *)(this + 0xe) = *(short *)(this + 0xe) - *(short *)(this + 0x12);
*(int *)(this + 0x14) =
*(int *)(this + 0x14) + (int)*(short *)(this + *(short *)(this + 0x18) * 2 + 8);
}
return;
}
*(undefined4 *)(this + 0x14) = 0;
*(undefined2 *)(this + 8) = 0;
*(undefined2 *)(this + 4) = 0;
*(undefined4 *)(this + 0x18) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.