GetSubNeighborIndex
0x000d09e0 · 146 bytes · __cdecl
_Z19GetSubNeighborIndexP16CDispUtilsHelperiRK10CVertIndex
Decompiled
undefined (3 params)
/* GetSubNeighborIndex(CDispUtilsHelper*, int, CVertIndex const&) */
int GetSubNeighborIndex(CDispUtilsHelper *param_1,int param_2,CVertIndex *param_3)
{
int iVar1;
short *psVar2;
iVar1 = (*(code *)**(undefined4 **)param_1)(param_1);
psVar2 = (short *)(**(code **)(*(int *)param_1 + 4))(param_1,param_2);
if (*(int *)(iVar1 + 0x2c) == (int)*(short *)(param_3 + (uint)((&g_EdgeDims)[param_2] == 0) * 2))
{
if (*(char *)((int)psVar2 + 3) != '\0') {
return -1;
}
}
else if (*(int *)(iVar1 + 0x2c) <
(int)*(short *)(param_3 + (uint)((&g_EdgeDims)[param_2] == 0) * 2)) {
if (psVar2[3] != -1) {
return 1;
}
if (*psVar2 == -1) {
return -1;
}
return -(uint)(*(char *)((int)psVar2 + 3) != '\0');
}
return -(uint)(*psVar2 == -1);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.