GetCornerIndexFromPoint
0x000d08e0 · 102 bytes · __cdecl
_Z23GetCornerIndexFromPointRK10CVertIndexi
Decompiled
undefined (2 params)
/* GetCornerIndexFromPoint(CVertIndex const&, int) */
undefined4 GetCornerIndexFromPoint(CVertIndex *param_1,int param_2)
{
short sVar1;
undefined4 uVar2;
int iVar3;
sVar1 = *(short *)param_1;
iVar3 = 1 << ((byte)param_2 & 0x1f);
if (sVar1 == 0) {
uVar2 = 0;
if (*(short *)(param_1 + 2) != 0) {
if (*(short *)(param_1 + 2) != iVar3) {
return 0xffffffff;
}
uVar2 = 1;
}
}
else {
uVar2 = 0xffffffff;
if (sVar1 == iVar3) {
uVar2 = 2;
if ((int)sVar1 != (int)*(short *)(param_1 + 2)) {
if (*(short *)(param_1 + 2) != 0) {
return 0xffffffff;
}
return 3;
}
}
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.