UpdateTangentSpace
0x000d04d0 · 65 bytes · __regparm3
_ZL18UpdateTangentSpaceP13CCoreDispInfoRK10CVertIndexRK6VectorS6_
Decompiled
undefined (4 params)
/* UpdateTangentSpace(CCoreDispInfo*, CVertIndex const&, Vector const&, Vector const&) */
void __regparm3
UpdateTangentSpace(CCoreDispInfo *param_1,CVertIndex *param_2,Vector *param_3,Vector *param_4)
{
short sVar1;
int iVar2;
sVar1 = *(short *)(param_2 + 2);
iVar2 = (*(code *)**(undefined4 **)param_1)(param_1);
UpdateTangentSpace(param_1,(int)sVar1 * *(int *)(iVar2 + 0x24) + (int)*(short *)param_2,param_3,
param_4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.