L L4D2node

CDispCollTree::EdgeCrossAxis<1>

0x000cf8b0 · 329 bytes · __thiscall

_ZN13CDispCollTree13EdgeCrossAxisILi1EEEbRK5Ray_ttP15CDispCollHelper

Decompiled

bool (4 params)

/* bool CDispCollTree::EdgeCrossAxis<1>(Ray_t const&, unsigned short, CDispCollHelper*) */

bool __thiscall
CDispCollTree::EdgeCrossAxis<1>
          (CDispCollTree *this,Ray_t *param_1,ushort param_2,CDispCollHelper *param_3)

{
  float *pfVar1;
  undefined1 uVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float local_14 [3];
  
  if (param_2 != 0xffff) {
    if ((short)param_2 < 0) {
      pfVar1 = (float *)(*(int *)(this + 0xc4) + (param_2 & 0x7fff) * 0xc);
      local_14[0] = -*pfVar1;
      fVar5 = -pfVar1[1];
      local_14[2] = -pfVar1[2];
    }
    else {
      pfVar1 = (float *)(*(int *)(this + 0xc4) + (uint)param_2 * 0xc);
      local_14[0] = *pfVar1;
      local_14[2] = pfVar1[2];
      fVar5 = pfVar1[1];
    }
    local_14[1] = 0.0;
    fVar3 = *(float *)(param_1 + 0x38);
    if (0.0 <= local_14[2]) {
      fVar3 = -fVar3;
    }
    fVar4 = *(float *)(param_1 + 0x30);
    if (0.0 <= local_14[0]) {
      fVar4 = -fVar4;
    }
    fVar3 = (fVar5 - fVar3 * local_14[2]) - fVar4 * local_14[0];
    uVar2 = ResolveRayPlaneIntersect
                      (this,(local_14[0] * *(float *)param_1 + local_14[2] * *(float *)(param_1 + 8)
                            ) - fVar3,
                       ((*(float *)(param_1 + 0x10) + *(float *)param_1) * local_14[0] +
                       (*(float *)(param_1 + 0x18) + *(float *)(param_1 + 8)) * local_14[2]) - fVar3
                       ,(Vector *)local_14,fVar5,param_3);
    return (bool)uVar2;
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)