L L4D2node

CDispCollTree::EdgeCrossAxis<0>

0x000cf760 · 330 bytes · __thiscall

_ZN13CDispCollTree13EdgeCrossAxisILi0EEEbRK5Ray_ttP15CDispCollHelper

Decompiled

bool (4 params)

/* bool CDispCollTree::EdgeCrossAxis<0>(Ray_t const&, unsigned short, CDispCollHelper*) */

bool __thiscall
CDispCollTree::EdgeCrossAxis<0>
          (CDispCollTree *this,Ray_t *param_1,ushort param_2,CDispCollHelper *param_3)

{
  float *pfVar1;
  undefined1 uVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  undefined4 local_14;
  float local_10;
  float local_c;
  
  if (param_2 != 0xffff) {
    if ((short)param_2 < 0) {
      pfVar1 = (float *)(*(int *)(this + 0xc4) + (param_2 & 0x7fff) * 0xc);
      fVar5 = -*pfVar1;
      local_10 = -pfVar1[1];
      local_c = -pfVar1[2];
    }
    else {
      pfVar1 = (float *)(*(int *)(this + 0xc4) + (uint)param_2 * 0xc);
      local_10 = pfVar1[1];
      local_c = pfVar1[2];
      fVar5 = *pfVar1;
    }
    local_14 = 0;
    fVar3 = *(float *)(param_1 + 0x34);
    if (0.0 <= local_10) {
      fVar3 = -fVar3;
    }
    fVar4 = *(float *)(param_1 + 0x38);
    if (0.0 <= local_c) {
      fVar4 = -fVar4;
    }
    fVar3 = (fVar5 - fVar3 * local_10) - fVar4 * local_c;
    uVar2 = ResolveRayPlaneIntersect
                      (this,(local_c * *(float *)(param_1 + 8) + local_10 * *(float *)(param_1 + 4))
                            - fVar3,
                       ((*(float *)(param_1 + 0x18) + *(float *)(param_1 + 8)) * local_c +
                       (*(float *)(param_1 + 0x14) + *(float *)(param_1 + 4)) * local_10) - fVar3,
                       (Vector *)&local_14,fVar5,param_3);
    return (bool)uVar2;
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)