CDispCollTree::AddPlane
0x000ce220 · 509 bytes · __thiscall
_ZN13CDispCollTree8AddPlaneERK6Vector
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CDispCollTree::AddPlane(Vector const&) */
float __thiscall CDispCollTree::AddPlane(CDispCollTree *this,Vector *param_1)
{
CUtlVector<DispCollPlaneIndex_t,CUtlMemory<DispCollPlaneIndex_t,int>> *this_00;
uint uVar1;
uint uVar2;
float fVar3;
float *pfVar4;
uint uVar5;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
local_2c = *(float *)param_1;
local_20 = *(float *)(this + 0xd0);
local_28 = *(float *)(param_1 + 4);
local_24 = *(float *)(param_1 + 8);
uVar1 = Hash12(&local_2c);
local_30 = -local_24;
local_34 = -local_28;
local_38 = -local_2c;
uVar2 = Hash12(&local_38);
if (DAT_00343ad6 == '\0') {
uVar1 = (uVar2 ^ uVar1) % DAT_00343acc;
}
else {
uVar1 = (uVar2 ^ uVar1) & _DAT_00343ad8;
}
this_00 = (CUtlVector<DispCollPlaneIndex_t,CUtlMemory<DispCollPlaneIndex_t,int>> *)
(g_DispCollPlaneIndexHash + uVar1 * 0x14);
uVar2 = *(uint *)(this_00 + 0xc);
if ((int)uVar2 < 1) {
uVar5 = 0;
LAB_000ce315:
if (uVar2 != uVar5) {
pfVar4 = (float *)((uVar5 & 0xffff) * 0x10 +
*(int *)(g_DispCollPlaneIndexHash + ((uVar1 << 0x10 | uVar5) >> 0x10) * 0x14
));
if (((*(float *)param_1 == *pfVar4) && (*(float *)(param_1 + 4) == pfVar4[1])) &&
(*(float *)(param_1 + 8) == pfVar4[2])) {
fVar3 = pfVar4[3];
}
else {
fVar3 = (float)((uint)pfVar4[3] | 0x8000);
}
return fVar3;
}
}
else {
uVar5 = 0;
pfVar4 = *(float **)this_00;
do {
if ((((local_2c == *pfVar4) && (local_28 == pfVar4[1])) && (local_24 == pfVar4[2])) ||
(((*pfVar4 == -local_2c && (-local_28 == pfVar4[1])) && (-local_24 == pfVar4[2]))))
goto LAB_000ce315;
uVar5 = uVar5 + 1;
pfVar4 = pfVar4 + 4;
} while (uVar5 != uVar2);
}
CUtlVector<DispCollPlaneIndex_t,CUtlMemory<DispCollPlaneIndex_t,int>>::GrowVector(this_00,1);
CUtlVector<DispCollPlaneIndex_t,CUtlMemory<DispCollPlaneIndex_t,int>>::ShiftElementsRight
(this_00,uVar2,1);
pfVar4 = (float *)(uVar2 * 0x10 + *(int *)this_00);
if (pfVar4 != (float *)0x0) {
*pfVar4 = local_2c;
pfVar4[1] = local_28;
pfVar4[2] = local_24;
pfVar4[3] = local_20;
}
fVar3 = (float)CUtlVector<Vector,CUtlMemory<Vector,int>>::InsertBefore
((CUtlVector<Vector,CUtlMemory<Vector,int>> *)(this + 0xc4),
*(int *)(this + 0xd0),param_1);
return fVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.