CDispCollTree::AABBTree_GetTrisInSphere
0x000cc880 · 60 bytes · __thiscall
_ZN13CDispCollTree24AABBTree_GetTrisInSphereERK6VectorfPti
Decompiled
undefined (5 params)
/* CDispCollTree::AABBTree_GetTrisInSphere(Vector const&, float, unsigned short*, int) */
void __thiscall
CDispCollTree::AABBTree_GetTrisInSphere
(CDispCollTree *this,Vector *param_1,float param_2,ushort *param_3,int param_4)
{
AABBTree_BuildTreeTrisInSphere_r(this,param_1,param_2,0,param_3,(ushort)param_4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.