L L4D2node

CDispCollTree::AABBTree_Ray

0x000cbaa0 · 550 bytes · __thiscall

_ZN13CDispCollTree12AABBTree_RayERK5Ray_tRK6VectorR15RayDispOutput_t

Decompiled

undefined (4 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CDispCollTree::AABBTree_Ray(Ray_t const&, Vector const&, RayDispOutput_t&) */

undefined4 __thiscall
CDispCollTree::AABBTree_Ray
          (CDispCollTree *this,Ray_t *param_1,Vector *param_2,RayDispOutput_t *param_3)

{
  int iVar1;
  char cVar2;
  int iVar3;
  undefined4 uVar4;
  CDispCollTri *local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (_exit == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_exit + 0x50))
              (_exit,&local_34,0,0,0,0,"/data/src/engine/../public/dispcoll_common.cpp",0x236,
               &AABBTree_Ray(Ray_t_const&,Vector_const&,RayDispOutput_t&)::tm_fmt,"(%s)%s",
               "Unaccounted","DispRayTest");
    local_20 = _exit;
  }
  iVar1 = _DAT_0040b9d4;
  local_28 = local_34;
  local_24 = local_30;
  if ((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) {
                    /* try { // try from 000cbb55 to 000cbb59 has its CatchHandler @ 000cbcff */
    iVar3 = ThreadGetCurrentId();
    if (iVar1 == iVar3) {
      if ((char *)*_DAT_0040b030 != "DispRayTest") {
                    /* try { // try from 000cbcc0 to 000cbcd1 has its CatchHandler @ 000cbcff */
        _DAT_0040b030 =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2a28c0,&DAT_00000001,0x2a054b);
      }
      CVProfNode::EnterScope();
      DAT_0040b02c = '\0';
    }
  }
  if ((((byte)this[0x2c] & 8) == 0) && ((*(uint *)(this + 0x20) & 0x4081) != 0)) {
    local_38 = (CDispCollTri *)0x0;
                    /* try { // try from 000cbc3b to 000cbc3f has its CatchHandler @ 000cbcde */
    AABBTree_TreeTrisRayBarycentricTest(this,param_1,param_2,0,param_3,&local_38);
    if (local_38 != (CDispCollTri *)0x0) {
      *(ushort *)param_3 = *(ushort *)local_38 & 0x1ff;
      *(ushort *)(param_3 + 2) = *(ushort *)(local_38 + 4) & 0x1ff;
      *(ushort *)(param_3 + 4) = *(ushort *)(local_38 + 2) & 0x1ff;
      uVar4 = 1;
      goto LAB_000cbb77;
    }
  }
  uVar4 = 0;
LAB_000cbb77:
  iVar1 = _DAT_0040b9d4;
  if ((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) {
    iVar3 = ThreadGetCurrentId();
    if (iVar1 == iVar3) {
      cVar2 = CVProfNode::ExitScope();
      if (cVar2 != '\0') {
        _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
      }
      DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
    }
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return uVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)