L L4D2node

OBBHasFullyContainedIntersectionWithQuad

0x000ca080 · 1449 bytes · __cdecl

_Z40OBBHasFullyContainedIntersectionWithQuadRK6VectorS1_S1_S1_S1_fS1_S1_fS1_f

Decompiled

undefined (11 params)

/* OBBHasFullyContainedIntersectionWithQuad(Vector const&, Vector const&, Vector const&, Vector
   const&, Vector const&, float, Vector const&, Vector const&, float, Vector const&, float) */

undefined4
OBBHasFullyContainedIntersectionWithQuad
          (Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,Vector *param_5,
          float param_6,Vector *param_7,Vector *param_8,float param_9,Vector *param_10,
          float param_11)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  int iVar5;
  float *pfVar6;
  float *pfVar7;
  int iVar8;
  float *pfVar9;
  float *pfVar10;
  uint uVar11;
  float fVar12;
  uint uVar13;
  float fVar14;
  float fVar15;
  float fVar16;
  float fVar17;
  float fVar18;
  float fVar19;
  float fVar20;
  int local_154;
  float local_148;
  float local_144 [8];
  int aiStack_124 [9];
  float local_100 [4];
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  float local_dc;
  float local_d8;
  float local_d4;
  float local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_c0;
  float local_bc;
  float local_b8;
  float local_b4;
  float local_b0;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_a0 [36];
  
  fVar18 = *(float *)(param_4 + 4) - *(float *)(param_1 + 4);
  fVar15 = *(float *)(param_4 + 8) - *(float *)(param_1 + 8);
  fVar20 = *(float *)param_4 - *(float *)param_1;
  fVar12 = *(float *)(param_2 + 4);
  fVar1 = *(float *)param_2;
  fVar19 = fVar18 - fVar12;
  fVar17 = fVar20 - fVar1;
  fVar2 = *(float *)(param_2 + 8);
  fVar3 = *(float *)param_3;
  fVar14 = fVar15 - fVar2;
  fVar4 = *(float *)(param_3 + 4);
  fVar16 = *(float *)(param_3 + 8);
  pfVar9 = local_144 + 1;
  local_100[0] = fVar17 - fVar3;
  local_100[3] = fVar17 + fVar3;
  fVar15 = fVar15 + fVar2;
  fVar20 = fVar20 + fVar1;
  local_f0 = fVar19 + fVar4;
  local_100[1] = fVar19 - fVar4;
  local_100[2] = fVar14 - fVar16;
  local_ec = fVar14 + fVar16;
  fVar18 = fVar12 + fVar18;
  fVar17 = *(float *)param_1 + *(float *)param_4;
  local_e8 = fVar20 + fVar3;
  local_dc = fVar20 - fVar3;
  local_d8 = fVar18 - fVar4;
  local_e4 = fVar18 + fVar4;
  fVar18 = *(float *)(param_1 + 4) + *(float *)(param_4 + 4);
  local_d4 = fVar15 - fVar16;
  local_e0 = fVar15 + fVar16;
  fVar15 = fVar17 - fVar1;
  fVar14 = *(float *)(param_1 + 8) + *(float *)(param_4 + 8);
  fVar20 = fVar18 - fVar12;
  fVar19 = fVar14 + fVar2;
  fVar14 = fVar14 - fVar2;
  local_d0 = fVar15 - fVar3;
  local_cc = fVar20 - fVar4;
  local_bc = fVar14 + fVar16;
  local_c8 = fVar14 - fVar16;
  fVar18 = fVar18 + fVar12;
  local_c4 = fVar15 + fVar3;
  fVar17 = fVar17 + fVar1;
  local_c0 = fVar20 + fVar4;
  local_b8 = fVar17 + fVar3;
  local_ac = fVar17 - fVar3;
  fVar12 = *(float *)(param_5 + 8);
  local_a8 = fVar18 - fVar4;
  fVar1 = *(float *)(param_5 + 4);
  local_b4 = fVar18 + fVar4;
  fVar2 = *(float *)param_5;
  local_a4 = fVar19 - fVar16;
  local_b0 = fVar19 + fVar16;
  pfVar6 = local_100;
  pfVar10 = pfVar9;
  do {
    pfVar7 = pfVar6 + 3;
    *pfVar10 = ((*pfVar6 * fVar2 + pfVar6[1] * fVar1) - param_6) + pfVar6[2] * fVar12;
    pfVar6 = pfVar7;
    pfVar10 = pfVar10 + 1;
  } while (pfVar7 != local_a0);
  iVar8 = 0;
  uVar11 = 0;
  do {
    while (0.0 < pfVar9[iVar8]) {
      aiStack_124[iVar8 + 1] = 1;
      iVar8 = iVar8 + 1;
      uVar11 = uVar11 | 1;
      if (iVar8 == 8) goto LAB_000ca40a;
    }
    aiStack_124[iVar8 + 1] = 2;
    iVar8 = iVar8 + 1;
    uVar11 = uVar11 | 2;
  } while (iVar8 != 8);
LAB_000ca40a:
  if (uVar11 != 3) {
    return 0;
  }
  pfVar6 = local_100;
  uVar11 = 1;
  local_154 = 0;
  do {
    if (aiStack_124[uVar11] == 2) {
      uVar13 = uVar11 - 1 & 4;
      fVar12 = (float)(uVar11 - 1 ^ 4);
      local_148 = (float)((uVar11 & 3) + uVar13);
      iVar8 = aiStack_124[(int)fVar12 + 1];
      local_144[0] = (float)((uVar11 - 2 & 3) + uVar13);
      pfVar10 = &local_148;
      iVar5 = local_154;
      while( true ) {
        local_154 = iVar5;
        if (iVar8 == 1) {
          fVar16 = local_144[(int)fVar12 + 1] - local_144[uVar11];
          fVar1 = pfVar6[2];
          local_154 = iVar5 + 1;
          fVar14 = local_144[(int)fVar12 + 1] / fVar16;
          fVar16 = -local_144[uVar11] / fVar16;
          fVar2 = *pfVar6;
          fVar3 = local_100[(int)fVar12 * 3 + 2];
          fVar4 = local_100[(int)fVar12 * 3];
          local_a0[iVar5 * 3 + 1] = local_100[(int)fVar12 * 3 + 1] * fVar16 + pfVar6[1] * fVar14;
          local_a0[iVar5 * 3 + 2] = fVar3 * fVar16 + fVar1 * fVar14;
          local_a0[iVar5 * 3] = fVar16 * fVar4 + fVar14 * fVar2;
        }
        if (pfVar10 == pfVar9) break;
        fVar12 = *pfVar10;
        pfVar10 = pfVar10 + 1;
        iVar8 = aiStack_124[(int)fVar12 + 1];
        iVar5 = local_154;
      }
    }
    uVar11 = uVar11 + 1;
    pfVar6 = pfVar6 + 3;
  } while (uVar11 != 9);
  if (local_154 != 0) {
    iVar8 = 0;
    pfVar9 = local_a0;
    do {
      if (param_9 < ABS(*(float *)(param_8 + 4) * (pfVar9[1] - *(float *)(param_7 + 4)) +
                        *(float *)param_8 * (*pfVar9 - *(float *)param_7) +
                        *(float *)(param_8 + 8) * (pfVar9[2] - *(float *)(param_7 + 8)))) {
        return 0;
      }
      if (param_11 <
          ABS((pfVar9[1] - *(float *)(param_7 + 4)) * *(float *)(param_10 + 4) +
              (*pfVar9 - *(float *)param_7) * *(float *)param_10 +
              (pfVar9[2] - *(float *)(param_7 + 8)) * *(float *)(param_10 + 8))) {
        return 0;
      }
      iVar8 = iVar8 + 1;
      pfVar9 = pfVar9 + 3;
    } while (local_154 != iVar8);
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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