IsOBBIntersectingOBB
0x000c8fd0 · 89 bytes · __cdecl
_Z20IsOBBIntersectingOBBRK6VectorRK6QAngleS1_S1_S1_S4_S1_S1_f
Decompiled
undefined (9 params)
/* IsOBBIntersectingOBB(Vector const&, QAngle const&, Vector const&, Vector const&, Vector const&,
QAngle const&, Vector const&, Vector const&, float) */
uint IsOBBIntersectingOBB
(Vector *param_1,QAngle *param_2,Vector *param_3,Vector *param_4,Vector *param_5,
QAngle *param_6,Vector *param_7,Vector *param_8,float param_9)
{
uint uVar1;
cplane_t local_20 [28];
uVar1 = ComputeSeparatingPlane
(param_1,param_2,param_3,param_4,param_5,param_6,param_7,param_8,param_9,
local_20);
return uVar1 ^ 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.