TexCoordInQuadFromBarycentric
0x000c8c50 · 155 bytes · __cdecl
_Z29TexCoordInQuadFromBarycentricRK8Vector2DS1_S1_S1_S1_RS_
Decompiled
undefined (6 params)
/* TexCoordInQuadFromBarycentric(Vector2D const&, Vector2D const&, Vector2D const&, Vector2D const&,
Vector2D const&, Vector2D&) */
void TexCoordInQuadFromBarycentric
(Vector2D *param_1,Vector2D *param_2,Vector2D *param_3,Vector2D *param_4,
Vector2D *param_5,Vector2D *param_6)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
fVar1 = *(float *)(param_5 + 4);
fVar2 = *(float *)param_2;
fVar3 = *(float *)param_5;
fVar6 = (*(float *)param_4 - *(float *)param_1) * fVar1 + *(float *)param_1;
fVar5 = (*(float *)(param_4 + 4) - *(float *)(param_1 + 4)) * fVar1 + *(float *)(param_1 + 4);
fVar4 = *(float *)param_3;
*(float *)(param_6 + 4) =
(((*(float *)(param_3 + 4) - *(float *)(param_2 + 4)) * fVar1 + *(float *)(param_2 + 4)) -
fVar5) * fVar3 + fVar5;
*(float *)param_6 = (((fVar4 - fVar2) * fVar1 + fVar2) - fVar6) * fVar3 + fVar6;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.