GetNonMajorAxes
0x000c7db0 · 102 bytes · __cdecl
_Z15GetNonMajorAxesRK6VectorR8Vector2D
Decompiled
undefined (2 params)
/* GetNonMajorAxes(Vector const&, Vector2D&) */
void GetNonMajorAxes(Vector *param_1,Vector2D *param_2)
{
*(undefined4 *)param_2 = 0;
*(undefined4 *)(param_2 + 4) = 0x3f800000;
if (ABS(*(float *)param_1) <= ABS(*(float *)(param_1 + 4))) {
if (ABS(*(float *)(param_1 + 8)) < ABS(*(float *)(param_1 + 4))) {
*(undefined4 *)(param_2 + 4) = 0x40000000;
return;
}
}
else if (ABS(*(float *)(param_1 + 8)) < ABS(*(float *)param_1)) {
*(undefined4 *)param_2 = 0x3f800000;
*(undefined4 *)(param_2 + 4) = 0x40000000;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.