L L4D2node

IntersectRayWithAAPlane

0x000c6500 · 73 bytes · __cdecl

_Z23IntersectRayWithAAPlaneRK6VectorS1_iff

Decompiled

undefined (5 params)

/* IntersectRayWithAAPlane(Vector const&, Vector const&, int, float, float) */

longdouble
IntersectRayWithAAPlane(Vector *param_1,Vector *param_2,int param_3,float param_4,float param_5)

{
  float fVar1;
  float fVar2;
  
  fVar2 = 0.0;
  fVar1 = (*(float *)(param_2 + param_3 * 4) - *(float *)(param_1 + param_3 * 4)) * param_4;
  if (fVar1 != 0.0) {
    fVar2 = (param_5 - param_4 * *(float *)(param_1 + param_3 * 4)) / fVar1;
  }
  return (longdouble)fVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)