IsBoxIntersectingBoxExtents
0x000c5ad0 · 176 bytes · __cdecl
_Z27IsBoxIntersectingBoxExtentsRK6VectorS1_S1_S1_
Decompiled
undefined (4 params)
/* IsBoxIntersectingBoxExtents(Vector const&, Vector const&, Vector const&, Vector const&) */
undefined4
IsBoxIntersectingBoxExtents(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4)
{
if ((ABS(*(float *)param_1 - *(float *)param_3) <= *(float *)param_4 + *(float *)param_2) &&
(ABS(*(float *)(param_1 + 4) - *(float *)(param_3 + 4)) <=
*(float *)(param_2 + 4) + *(float *)(param_4 + 4))) {
return CONCAT31((int3)((uint)ABS(*(float *)(param_1 + 8) - *(float *)(param_3 + 8)) >> 8),
ABS(*(float *)(param_1 + 8) - *(float *)(param_3 + 8)) <=
*(float *)(param_2 + 8) + *(float *)(param_4 + 8));
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.