IsPointInCone
0x000c59c0 · 152 bytes · __cdecl
_Z13IsPointInConeRK6VectorS1_S1_ff
Decompiled
undefined (5 params)
/* IsPointInCone(Vector const&, Vector const&, Vector const&, float, float) */
bool IsPointInCone(Vector *param_1,Vector *param_2,Vector *param_3,float param_4,float param_5)
{
longdouble lVar1;
float fVar2;
float local_18;
float local_14;
float local_10;
local_18 = *(float *)param_1 - *(float *)param_2;
local_14 = *(float *)(param_1 + 4) - *(float *)(param_2 + 4);
local_10 = *(float *)(param_1 + 8) - *(float *)(param_2 + 8);
lVar1 = (longdouble)VectorNormalize((Vector *)&local_18);
fVar2 = *(float *)(param_3 + 4) * local_14 + *(float *)param_3 * local_18 +
*(float *)(param_3 + 8) * local_10;
return param_4 <= fVar2 && (float)lVar1 * fVar2 <= param_5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.