IsSphereIntersectingSphere
0x000c5250 · 79 bytes · __cdecl
_Z26IsSphereIntersectingSphereRK6VectorfS1_f
Decompiled
undefined (4 params)
/* IsSphereIntersectingSphere(Vector const&, float, Vector const&, float) */
bool IsSphereIntersectingSphere(Vector *param_1,float param_2,Vector *param_3,float param_4)
{
return (*(float *)param_3 - *(float *)param_1) * (*(float *)param_3 - *(float *)param_1) +
(*(float *)(param_3 + 4) - *(float *)(param_1 + 4)) *
(*(float *)(param_3 + 4) - *(float *)(param_1 + 4)) +
(*(float *)(param_3 + 8) - *(float *)(param_1 + 8)) *
(*(float *)(param_3 + 8) - *(float *)(param_1 + 8)) <=
(param_4 + param_2) * (param_4 + param_2);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.