IntersectRayWithTriangle
0x000c4a80 · 941 bytes · __cdecl
_Z24IntersectRayWithTriangleRK5Ray_tRK6VectorS4_S4_b
Decompiled
undefined (5 params)
/* IntersectRayWithTriangle(Ray_t const&, Vector const&, Vector const&, Vector const&, bool) */
longdouble
IntersectRayWithTriangle
(Ray_t *param_1,Vector *param_2,Vector *param_3,Vector *param_4,bool param_5)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float local_28;
float local_24;
float local_20;
float local_1c;
fVar6 = *(float *)param_2;
fVar10 = *(float *)(param_2 + 4);
fVar2 = *(float *)param_3 - fVar6;
fVar9 = *(float *)param_4 - fVar6;
fVar12 = *(float *)(param_4 + 4) - fVar10;
fVar11 = *(float *)(param_2 + 8);
fVar1 = *(float *)(param_3 + 4) - fVar10;
fVar3 = *(float *)(param_3 + 8) - fVar11;
fVar13 = *(float *)(param_4 + 8) - fVar11;
if (param_5) {
local_20 = *(float *)(param_1 + 0x14);
local_28 = *(float *)(param_1 + 0x10);
local_24 = *(float *)(param_1 + 0x18);
local_1c = -1.0;
if (0.0 <= (fVar9 * fVar3 - fVar2 * fVar13) * local_20 +
(fVar13 * fVar1 - fVar12 * fVar3) * local_28 +
(fVar2 * fVar12 - fVar9 * fVar1) * local_24) goto LAB_000c4c37;
}
else {
local_20 = *(float *)(param_1 + 0x14);
local_24 = *(float *)(param_1 + 0x18);
local_28 = *(float *)(param_1 + 0x10);
}
fVar7 = local_20 * fVar13 - fVar12 * local_24;
fVar8 = local_24 * fVar9 - local_28 * fVar13;
fVar4 = fVar12 * local_28 - local_20 * fVar9;
local_1c = -1.0;
fVar5 = fVar8 * fVar1 + fVar2 * fVar7 + fVar4 * fVar3;
if (1e-06 <= ABS(fVar5)) {
fVar5 = 1.0 / fVar5;
fVar6 = *(float *)param_1 - fVar6;
fVar10 = *(float *)(param_1 + 4) - fVar10;
fVar11 = *(float *)(param_1 + 8) - fVar11;
fVar4 = (fVar8 * fVar10 + fVar7 * fVar6 + fVar4 * fVar11) * fVar5;
if ((1.0 < fVar4) || (fVar4 < 0.0)) {
local_1c = -1.0;
}
else {
fVar7 = fVar10 * fVar3 - fVar11 * fVar1;
fVar11 = fVar2 * fVar11 - fVar3 * fVar6;
fVar10 = fVar6 * fVar1 - fVar10 * fVar2;
fVar6 = (local_20 * fVar11 + local_28 * fVar7 + local_24 * fVar10) * fVar5;
if ((0.0 <= fVar6) && (fVar4 + fVar6 <= 1.0)) {
if (param_1[0x44] == (Ray_t)0x0) {
ComputeBoxOffset(param_1);
fVar1 = -fVar6;
}
else {
fVar1 = -0.001;
fVar6 = 0.001;
}
local_1c = -1.0;
fVar5 = (fVar11 * fVar12 + fVar7 * fVar9 + fVar10 * fVar13) * fVar5;
if ((fVar1 <= fVar5) && (fVar5 <= fVar6 + 1.0)) {
if (fVar5 <= 0.0) {
fVar5 = 0.0;
}
local_1c = 1.0;
if (fVar5 <= 1.0) {
local_1c = fVar5;
}
}
}
}
}
LAB_000c4c37:
return (longdouble)local_1c;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.