L L4D2node

CCoreDispInfo::IsTriBuildable

0x000c3b30 · 47 bytes · __thiscall

_ZN13CCoreDispInfo14IsTriBuildableEi

Decompiled

undefined (2 params)

/* CCoreDispInfo::IsTriBuildable(int) */

ushort __thiscall CCoreDispInfo::IsTriBuildable(CCoreDispInfo *this,int param_1)

{
  ushort uVar1;
  
  uVar1 = *(ushort *)(*(int *)(this + 0x1bc) + 6 + param_1 * 8);
  if ((uVar1 & 0x10) == 0) {
    return uVar1 >> 3 & 1;
  }
  return uVar1 >> 5 & 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)