CCoreDispInfo::InitTris
0x000c38f0 · 64 bytes · __thiscall
_ZN13CCoreDispInfo8InitTrisEv
Decompiled
undefined (1 param)
/* CCoreDispInfo::InitTris() */
void __thiscall CCoreDispInfo::InitTris(CCoreDispInfo *this)
{
int iVar1;
int iVar2;
int iVar3;
iVar3 = *(int *)(this + 0x1bc);
if ((iVar3 != 0) &&
(iVar1 = 1 << ((byte)*(undefined4 *)(this + 0xc) & 0x1f), iVar1 = iVar1 * iVar1 * 2, 0 < iVar1)
) {
iVar2 = 0;
while( true ) {
*(undefined2 *)(iVar3 + 6 + iVar2 * 8) = 0;
iVar2 = iVar2 + 1;
if (iVar2 == iVar1) break;
iVar3 = *(int *)(this + 0x1bc);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.