CCoreDispInfo::SetTriIndices
0x000c37c0 · 82 bytes · __thiscall
_ZN13CCoreDispInfo13SetTriIndicesEittt
Decompiled
undefined (5 params)
/* CCoreDispInfo::SetTriIndices(int, unsigned short, unsigned short, unsigned short) */
void __thiscall
CCoreDispInfo::SetTriIndices
(CCoreDispInfo *this,int param_1,ushort param_2,ushort param_3,ushort param_4)
{
ushort *puVar1;
int iVar2;
if (((*(int *)(this + 0x1bc) != 0) && (-1 < param_1)) &&
(iVar2 = 1 << ((byte)*(undefined4 *)(this + 0xc) & 0x1f), param_1 < iVar2 * iVar2 * 2)) {
puVar1 = (ushort *)(*(int *)(this + 0x1bc) + param_1 * 8);
*puVar1 = param_2;
puVar1[1] = param_3;
puVar1[2] = param_4;
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.