L L4D2node

CCoreDispInfo::GetTriCount

0x000c3740 · 23 bytes · __thiscall

_ZN13CCoreDispInfo11GetTriCountEv

Decompiled

undefined (1 param)

/* CCoreDispInfo::GetTriCount() */

int __thiscall CCoreDispInfo::GetTriCount(CCoreDispInfo *this)

{
  int iVar1;
  
  iVar1 = 1 << ((byte)*(undefined4 *)(this + 0xc) & 0x1f);
  return iVar1 * iVar1 * 2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)