CCoreDispInfo::GetTriangleIndicesForDispBBox
0x000c33e0 · 96 bytes · __thiscall
_ZN13CCoreDispInfo29GetTriangleIndicesForDispBBoxEiPA3_i
Decompiled
undefined (3 params)
/* CCoreDispInfo::GetTriangleIndicesForDispBBox(int, int (*) [3]) */
void __thiscall
CCoreDispInfo::GetTriangleIndicesForDispBBox(CCoreDispInfo *this,int param_1,int *param_2)
{
undefined4 uVar1;
int iVar2;
uVar1 = *(undefined4 *)(this + 0xc);
*param_2 = param_1;
iVar2 = (1 << ((byte)uVar1 & 0x1f)) + 1 + param_1;
param_2[1] = iVar2;
if (param_1 % 2 != 1) {
param_2[3] = param_1;
param_2[2] = iVar2 + 1;
param_2[4] = iVar2 + 1;
param_2[5] = param_1 + 1;
return;
}
param_2[4] = iVar2;
param_2[2] = param_1 + 1;
param_2[3] = param_1 + 1;
param_2[5] = iVar2 + 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.