CCoreDispInfo::GetPositionOnSurface
0x000c31b0 · 67 bytes · __thiscall
_ZN13CCoreDispInfo20GetPositionOnSurfaceEffR6VectorPS0_Pf
Decompiled
undefined (6 params)
/* CCoreDispInfo::GetPositionOnSurface(float, float, Vector&, Vector*, float*) */
void __thiscall
CCoreDispInfo::GetPositionOnSurface
(CCoreDispInfo *this,float param_1,float param_2,Vector *param_3,Vector *param_4,
float *param_5)
{
float local_14;
float local_10;
local_14 = param_1;
local_10 = param_2;
DispUVToSurf(this,(Vector2D *)&local_14,param_3,param_4,param_5);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.